Award winning Audio Designer with over 18 years of AAA game development experience
Experience with cinematic scenes, music, environments, foley, physics, destruction, field recording, dialog recording/editing/processing and implementation. Understanding of multiple proprietary implementation tools. Twenty-Two years of Pro Tools experience, including extensive knowledge in various plugins such as; Waves (certified), Isotope, Fab Filter, Rx, just to name a few.
Assisted shipping 8 Call of Duty titles for Activision (6 as a sound designer), multiple seasons of DLC for all titles, along with two Warzone's. Was one of a total of 365 people who worked on the first Warzone. One of a handful of developers to touch every map in Modern Warfare 1 (2019).
INFINITY WARD SR. SOUND DESIGNER:
- Infinity Ward: Sr. Sound Designer (Call of Duty: Modern Warfare3) (2023)
- Infinity Ward: Sr. Sound Designer (Call of Duty: Modern Warfare2) (2022) *Game Awards best Audio Design Nomination, NATGTR Award - Use of Sound, Franchise, BAFTA nominee, TEC nominee*
- Infinity Ward: Sr. Sound Designer (Call of Duty: Modern Warfare 2019) *VGA award winner (MPSE) Golden Reel award winner, BAFTA Nomination*
- Infinity Ward: Sound Designer (Call of Duty: Infinite Warfare) *TEC Award Winner* (2016)
- Infinity Ward: Sound Designer (Call of Duty: Advanced Warfare) (2014)
- Infinity Ward: Sound Designer (Call of Duty: Ghosts, *TEC Award Winner) (2013)
- Infinity Ward: Associate Sound Designer (Call of Duty MW3) *MPSE nominee (2011)
- SOUND DESIGN AWARDS/NOMINATIONS:
(Call of Duty MW3) *MPSE nominee (2011)
(Call of Duty: Ghosts, *TEC Award Winner) (2013)
(Call of Duty: Infinite Warfare) *TEC Award Winner* (2016)
(Call of Duty: Modern Warfare 2019) *VGA award winner (MPSE) Golden Reel award winner, BAFTA Nomination*
(Call of Duty: Modern Warfare2) (2022) *Game Awards best Audio Design Nomination, NATGTR Award - Use of Sound, Franchise
(Call of Duty: Modern Warfare2) (2022) *Game Awards best Audio Design Nomination, NATGTR Award - Use of Sound, Franchise*
(Call of Duty: Modern Warfare3) (2023) *MPSE Nominee*
Activision: QA Senior Floor Lead - (2005-2011)
Activision QA Lead on the following titles:
- Guitar Hero World Tour (Xbox 360, PS3, Nintendo Wii)
- Guitar Hero Metallica (Xbox 360)
- DJ Hero (Xbox 360, PS3)
- True Crime (PS3)
- Black Ops (Xbox, PS3)
- Call of Duty 3
1/5
Complete Audio Redesign
Spatial ambience, PA vox, robots, oh my!
Spatial ambience, 3d emitters, 3d/2d elements containing personal recordings, All zoning, reverb assignments, and Riley sounds!
Spatial ambience, 3d emitters, 3d/2d elements containing personal recordings ranging from weather, animals, various aircrafts and distant explosions!
Spatial ambience, 3d emitters, 3d/2d elements.
Spatial ambience, 3d emitters, 3d/2d elements, scenes, creative direction. All rain emitters and elements were personally recordings, which I also processed and implemented.
E3 Presentation: Managed/Recorded/Implemented all ambient for the entire mission
Ballistic/Power weapons - Human/Robot
Dog related executions for CoD
Flythrough of all shipped maps + DLC
Robot/Human Gestures
Riley + Amb + Foley + Scenes
I am honored to recommend Chris Staples as a veteran game industry sound designer.
Chris and I collaborated over several nominated & award-winning Call of Duty projects on-and-off for the past 8-12 years. He has a wide range of skills that cover so many areas: Single player, cooperative, competitive multi-player and live-service game mod
I am honored to recommend Chris Staples as a veteran game industry sound designer.
Chris and I collaborated over several nominated & award-winning Call of Duty projects on-and-off for the past 8-12 years. He has a wide range of skills that cover so many areas: Single player, cooperative, competitive multi-player and live-service game modes. He has contributed to sound recording, editorial, design and implementation for nearly every aspect of a given project: cinematic scenes, music, environments, foley, physics and destruction, to name a few.
Chris' versatility and weathered experience would be of immense value to any company or project, especially after many years of fluidity and volatility in the entertainment and software development industries.
I would enjoy working with Chris again, and look forward to crossing paths with him the future.
I had the pleasure of working closely with Chris for several years across multiple Call of Duty projects. He has worked on several of my levels so I've worked pretty closely with him. I can confidently say that he is an incredibly talented developer with a passion for his craft. Chris's collaborative nature and openness to feedback make
I had the pleasure of working closely with Chris for several years across multiple Call of Duty projects. He has worked on several of my levels so I've worked pretty closely with him. I can confidently say that he is an incredibly talented developer with a passion for his craft. Chris's collaborative nature and openness to feedback make him incredibly easy to work with. As a designer, I particularly appreciated his keen eye for detail and his ability to provide constructive feedback throughout the development cycle.
Chris's extensive experience in the gaming industry shines through in his thoughtful insights and suggestions. His deep understanding of game design principles not only enhances the quality of our work but also streamlines the development process by minimizing bottlenecks that creep up during development. His input and feedback have consistently been on point which is always a huge help for any designer.
I genuinely hope to work with Chris again in the future, as his professionalism, expertise, and dedication to the project come through in his work. This makes him an outstanding colleague and collaborator.
I wholeheartedly endorse Chris Staples for any Senior Sound Designer role. His expertise, talent, and dedication have been instrumental in shaping the iconic soundscapes of Call of Duty franchise titles.
Chris is an exceptional team player, consistently taking direction well and executing tasks with precision. He is also a proactive self-
I wholeheartedly endorse Chris Staples for any Senior Sound Designer role. His expertise, talent, and dedication have been instrumental in shaping the iconic soundscapes of Call of Duty franchise titles.
Chris is an exceptional team player, consistently taking direction well and executing tasks with precision. He is also a proactive self-starter, adept at identifying and addressing additional tasks independently. His strong work ethic, reliability, and focus on task completion make him an invaluable asset to any project. Moreover, Chris is highly adaptable, seamlessly adjusting to changing timelines and priorities.
The quality of his work reflects his dedication to his craft and his drive to continually raise the bar. Working alongside Chris was a pleasure, and I would not hesitate to collaborate with him again.
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